TroubleChute
Offline 150.228.105.36:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 77/ 400
- 43/ 245
- 132/ 100
- 34/ 1000
- 7/ 700
Quick answers
Tags and filters
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list TroubleChute puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of TroubleChute?
No region comes from TroubleChute. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 150.228.105.36:28015.
How reliable is TroubleChute?
TroubleChute is down at the moment; it was last up 28 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for TroubleChute?
Rust network protocol 2633 and build 163794 is what TroubleChute runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 31 days 17 hours ago.
Map and rules
Which rules and settings is TroubleChute running?
The name of TroubleChute contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Player count
How many players are on TroubleChute?
TroubleChute was last seen 28 days 7 hours ago and is offline as you read this.
What's TroubleChute's rank among Rust servers?
Over the last seven days, TroubleChute is #14,399 by player hours, among the top – of all ranked servers.
How to join
What's the process to join TroubleChute?
Open Rust and press F1, then type client.connect 150.228.105.36:28015. Alternatively, click Launch Rust on this page to join via Steam.