TroubleChute
Offline 150.228.105.63:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 103/ 400
- 53/ 225
- 124/ 100
- 96/ 1000
- 3/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
The server browser shows these tags for TroubleChute: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of TroubleChute?
No region comes from TroubleChute. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 150.228.105.63:28015.
How reliable is TroubleChute?
Right now TroubleChute is offline, having last been seen 28 days 14 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does TroubleChute follow for wipes?
Too few wipes are on record for TroubleChute to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 31 days 20 hours is how long ago this world came into being.
Settings and map
Which rules and settings is TroubleChute running?
Its name does not state a gather rate for TroubleChute. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Player stats
How many players are on TroubleChute?
Right now TroubleChute is offline, with its last appearance 28 days 14 hours ago.
Where does TroubleChute sit in the rankings?
For player hours in the last seven days, TroubleChute ranks #15,182, within the top – of ranked servers.
How to join
How do you get into TroubleChute?
Open Rust and press F1, then type client.connect 150.228.105.63:28015. Alternatively, click Launch Rust on this page to join via Steam.