IKS[211 Devblog]
Offline 150.251.143.109:27015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 296/ 400
- 189/ 225
- 134/ 100
- 389/ 1000
- 35/ 700
Quick answers
Tags and listings
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include IKS[211 Devblog]: Modded Rust servers. Its entry appears under the filters Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
IKS[211 Devblog]'s game browser tags read: mp10 (Max players): The slot count is 10; v2164 (Protocol): To join, your game has to be on protocol 2164; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is IKS[211 Devblog] in?
No region comes from IKS[211 Devblog]. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 150.251.143.109:27015.
How reliable is IKS[211 Devblog]?
The server IKS[211 Devblog] is not reachable at the moment; the last sighting was 2 days 14 hours ago. Over the past full 2 days it stayed up for 0 of 48 hours, or 0%. The first sighting by Rust Going Deep was on 15 October 2026.
What Rust version is IKS[211 Devblog] on?
The version on IKS[211 Devblog] is Rust network protocol 2164, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 days 13 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. There is no published group limit. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
Player count
How many players are on IKS[211 Devblog]?
Right now IKS[211 Devblog] is offline, with its last appearance 2 days 14 hours ago. For the past week, players averaged 1 with a high of 1.
Where does IKS[211 Devblog] sit in the rankings?
For player hours in the last seven days, IKS[211 Devblog] ranks #11,108, within the top 50% of ranked servers.
Join info
How do you get into IKS[211 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.251.143.109:27015.