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Dive report

Ashes We Return

Online 150.252.190.81:28015 checked 9m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak 2
#6,593ranktop 30%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Ashes We Return appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Ashes We Return: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Ashes We Return?

Ashes We Return's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on Ashes We Return?

It averaged 24 server fps over the last 48 hours, with a low of 7. Buildings, deployables and all other world objects added up to as many as 48,080 entities. The top memory figure was 2,978 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Ashes We Return?

Ashes We Return does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 150.252.190.81:28015.

How reliable is Ashes We Return?

Ashes We Return is up and reachable at the moment. According to its reported uptime, the last restart was about 7 days 3 hours ago. It was up 100% of the time over the last full 6 days, 144 of 144 hours. The first sighting by Rust Going Deep was on 11 October 2026.

What Rust version is Ashes We Return on?

On Windows, Ashes We Return runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe info

How often does Ashes We Return wipe?

The wipes recorded for Ashes We Return are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 5 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Ashes We Return?

Its name does not state a gather rate for Ashes We Return. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on Ashes We Return?

A game-generated procedural map of size 3,000 with seed 1337 is in play on Ashes We Return. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on Ashes We Return?

Ashes We Return is holding 0 players on its 50 slots at the moment. The seven-day average is 0 players, with a peak of 2.

What position does Ashes We Return hold in the server rankings?

Over the last seven days, Ashes We Return is #6,593 by player hours, among the top 30% of all ranked servers.

How to join

What's the way to join Ashes We Return?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.252.190.81:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The build number is 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.