JackNovaServer
Online 151.115.63.170:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 80/ 500
- 130/ 100
- 46/ 225
- 33/ 300
- 4/ 200
- 18/ 1000
Quick answers
Tags and listings
Where does JackNovaServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry JackNovaServer are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on JackNovaServer?
JackNovaServer's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs build 168909; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of JackNovaServer?
There is no published region for JackNovaServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 151.115.63.170:28015.
How reliable is JackNovaServer?
Right now JackNovaServer is online. 26 October 2026 is when Rust Going Deep first saw it.
What Rust version is JackNovaServer on?
Rust network protocol 2635 and build 168909 is what JackNovaServer runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does JackNovaServer wipe?
Too few wipes are on record for JackNovaServer to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 28 days 4 hours ago.
Map and rules
What settings and rules have been applied to JackNovaServer?
Its name does not state a gather rate for JackNovaServer. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on JackNovaServer?
A procedural map, generated by the game, is in play on JackNovaServer.
Player count
How many players are on JackNovaServer?
Right now 1 players are on JackNovaServer, which has 10 slots. Across the last seven days, the typical count has been 0 players.
Where does JackNovaServer sit in the rankings?
Over the last seven days, JackNovaServer is #15,353 by player hours, among the top 70% of all ranked servers.
Join info
How do you get into JackNovaServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 151.115.63.170:28015.