Test Server
Offline 151.240.103.124:38015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 231/ 400
- 211/ 245
- 127/ 100
- 491/ 1000
- 43/ 700
Quick answers
Tags and filters
Where does Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167234 (Build): It's on build 167234; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Test Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Test Server?
Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 151.240.103.124:38015.
How reliable is Test Server?
Test Server is down at the moment; it was last up 9 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 8 October 2026.
What is the Rust version for Test Server?
On Windows, Test Server runs Rust network protocol 2634 and build 167234. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Test Server wipe?
The wipes recorded for Test Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 22 days 11 hours ago.
Settings and map
What settings and rules have been applied to Test Server?
No gather rate appears in the name of Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Test Server?
The map on Test Server is procedural, made by the game.
Population
How many players are on Test Server?
The last sighting of Test Server was 9 days 10 hours ago; it is offline right now.
What's Test Server's rank among Rust servers?
Over the last seven days, Test Server is #15,880 by player hours, among the top 72% of all ranked servers.
How to join
What's the process to join Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 151.240.103.124:38015.