Test Server
Offline 151.240.103.167:38015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 124/ 400
- 78/ 225
- 130/ 100
- 119/ 1000
- 6/ 700
Quick answers
Tags and listings
Where does Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Test Server?
Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166318 (Build): The build number is 166318; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Test Server in?
No region comes from Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 151.240.103.167:38015.
What's the uptime like for Test Server?
The server Test Server is not reachable at the moment; the last sighting was 17 days 17 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 30 September 2026 is when Rust Going Deep first saw it.
What Rust version is Test Server on?
Rust network protocol 2634 and build 166318 is what Test Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Test Server wipe?
Test Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 22 days 20 hours.
Rules and settings
Which rules and settings is Test Server running?
Its name does not state a gather rate for Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is active on Test Server?
Test Server uses a game-generated procedural map.
Player count
Is Test Server busy?
Right now Test Server is offline, with its last appearance 17 days 17 hours ago.
Where does Test Server sit in the rankings?
For player hours in the last seven days, Test Server ranks #16,822, within the top 70% of ranked servers.
Join info
What's the way to join Test Server?
Open Rust and press F1, then type client.connect 151.240.103.167:38015. Alternatively, click Launch Rust on this page to join via Steam.