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Dive report

Hotwire Test Renamed

Offline 151.240.92.72:28015 checked 9d ago

moddedoxide
Drop in
0/ 75 players now 0% full
07-day averagepeak –
#15,835ranktop 72%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Hotwire Test Renamed appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Hotwire Test Renamed: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Hotwire Test Renamed?

The server browser shows these tags for Hotwire Test Renamed: gmrust (Game mode): This is the standard Rust survival experience; mp75 (Max players): There are 75 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): The build number is 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Hotwire Test Renamed?

Hotwire Test Renamed does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 151.240.92.72:28015.

Is Hotwire Test Renamed up, and how often does it stay online?

Right now Hotwire Test Renamed is offline, having last been seen 9 days 2 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 4 October 2026 is when Rust Going Deep first saw it.

What Rust version is Hotwire Test Renamed on?

The version on Hotwire Test Renamed is Rust network protocol 2634 and build 167231, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Hotwire Test Renamed wipe?

Hotwire Test Renamed's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 5 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Hotwire Test Renamed?

The name of Hotwire Test Renamed contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Hotwire Test Renamed?

The map on Hotwire Test Renamed is procedural, made by the game.

Population

Is Hotwire Test Renamed busy?

The last sighting of Hotwire Test Renamed was 9 days 2 hours ago; it is offline right now.

Where does Hotwire Test Renamed sit in the rankings?

For player hours in the last seven days, Hotwire Test Renamed ranks #15,835, within the top 72% of ranked servers.

Getting in

What's the way to join Hotwire Test Renamed?

To join, open Rust, hit F1, and enter client.connect 151.240.92.72:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp75
Max players There are 75 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167231
Build The build number is 167231.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.