Hotwire Test Renamed
Offline 151.240.92.72:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 833/ 100
- 112/ 400
- 91/ 245
- 128/ 100
- 245/ 1000
- 18/ 700
Quick answers
Tags and listings
Where does Hotwire Test Renamed appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Hotwire Test Renamed: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Hotwire Test Renamed?
The server browser shows these tags for Hotwire Test Renamed: gmrust (Game mode): This is the standard Rust survival experience; mp75 (Max players): There are 75 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): The build number is 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Hotwire Test Renamed?
Hotwire Test Renamed does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 151.240.92.72:28015.
Is Hotwire Test Renamed up, and how often does it stay online?
Right now Hotwire Test Renamed is offline, having last been seen 9 days 2 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 4 October 2026 is when Rust Going Deep first saw it.
What Rust version is Hotwire Test Renamed on?
The version on Hotwire Test Renamed is Rust network protocol 2634 and build 167231, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Hotwire Test Renamed wipe?
Hotwire Test Renamed's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 5 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Hotwire Test Renamed?
The name of Hotwire Test Renamed contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Hotwire Test Renamed?
The map on Hotwire Test Renamed is procedural, made by the game.
Population
Is Hotwire Test Renamed busy?
The last sighting of Hotwire Test Renamed was 9 days 2 hours ago; it is offline right now.
Where does Hotwire Test Renamed sit in the rankings?
For player hours in the last seven days, Hotwire Test Renamed ranks #15,835, within the top 72% of ranked servers.
Getting in
What's the way to join Hotwire Test Renamed?
To join, open Rust, hit F1, and enter client.connect 151.240.92.72:28015. Or click Launch Rust on this page to open the game through Steam and connect.