Skip to the content
Dive report

Calvins Dev Server

Online 151.243.93.248:20000 checked 9m ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,858ranktop 72%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep4 Oct9 Oct13 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Calvins Dev Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Calvins Dev Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Calvins Dev Server?

The server browser shows these tags for Calvins Dev Server: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on Calvins Dev Server?

It averaged 30 server fps over the last 48 hours, with a low of 25. Buildings, deployables and all other world objects added up to as many as 28,368 entities. The top memory figure was 3,429 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Calvins Dev Server?

There is no published region for Calvins Dev Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 151.243.93.248:20000.

Is Calvins Dev Server up, and how often does it stay online?

Calvins Dev Server is up and reachable at the moment. According to its reported uptime, the last restart was about 17 days 16 hours ago. Over the past full 7 days it stayed up for 161 of 168 hours, or 96%. Rust Going Deep has had it on record since 26 September 2026.

What is the Rust version for Calvins Dev Server?

Rust network protocol 2633 and build 165217 is what Calvins Dev Server runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Calvins Dev Server wipe?

Too few wipes are on record for Calvins Dev Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 25 days 14 hours.

Settings and map

Which rules and settings is Calvins Dev Server running?

Its name does not state a gather rate for Calvins Dev Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on Calvins Dev Server?

Calvins Dev Server uses a procedural map of size 2,500 with seed 2147483647, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is Calvins Dev Server busy?

Right now 0 players are on Calvins Dev Server, which has 40 slots. Across the last seven days, the typical count has been 0 players.

What's Calvins Dev Server's rank among Rust servers?

Over the last seven days, Calvins Dev Server is #15,858 by player hours, among the top 72% of all ranked servers.

Join info

What's the way to join Calvins Dev Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 151.243.93.248:20000.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players There are 40 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.