nameserver
Offline 151.249.168.239:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and search
Where does nameserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include nameserver: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list nameserver puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of nameserver?
No region comes from nameserver. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 151.249.168.239:28015.
How reliable is nameserver?
The server nameserver is not reachable at the moment; the last sighting was 19 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 28 September 2026.
What is the Rust version for nameserver?
On Windows, nameserver runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe schedule
When does nameserver wipe?
nameserver's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 13 hours is how long ago this world came into being.
Rules and settings
What settings are in place on nameserver?
The name of nameserver contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on nameserver?
The map on nameserver is procedural, made by the game.
Player count
How many players are on nameserver?
nameserver was last seen 19 days 7 hours ago and is offline as you read this.
What position does nameserver hold in the server rankings?
Over the last seven days, nameserver is #16,915 by player hours, among the top 71% of all ranked servers.
How to join
What's the process to join nameserver?
To join, open Rust, hit F1, and enter client.connect 151.249.168.239:28015. Or click Launch Rust on this page to open the game through Steam and connect.