LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does LivingWorld isolated remediation validation appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LivingWorld isolated remediation validation: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): It's on build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of LivingWorld isolated remediation validation?
There is no published region for LivingWorld isolated remediation validation. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 152.110.55.254:28115.
What's the uptime like for LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation is down at the moment; it was last up 18 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is LivingWorld isolated remediation validation on?
Rust network protocol 2633 and build 163207 is what LivingWorld isolated remediation validation runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does LivingWorld isolated remediation validation wipe?
Too few wipes are on record for LivingWorld isolated remediation validation to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 34 days 14 hours ago.
Map and rules
What settings and rules have been applied to LivingWorld isolated remediation validation?
No gather rate appears in the name of LivingWorld isolated remediation validation. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on LivingWorld isolated remediation validation?
The map on LivingWorld isolated remediation validation is procedural, made by the game.
Player count
How many players are on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation was last seen 18 days 13 hours ago and is offline as you read this.
What's LivingWorld isolated remediation validation's rank among Rust servers?
For player hours in the last seven days, LivingWorld isolated remediation validation ranks #16,853, within the top 71% of ranked servers.
Getting in
What's the process to join LivingWorld isolated remediation validation?
Open Rust and press F1, then type client.connect 152.110.55.254:28115. Alternatively, click Launch Rust on this page to join via Steam.