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Dive report

[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe

Online EA 153.197.161.35:28017 checked 15m ago

biweekly wipes vanillacarbonpremium
Drop in
0/ 150 players now 0% full
07-day averagepeak 5
#4,635ranktop 21% · #360 in EA
1d agolast wipebiweekly schedule
12d 2hnext wipeFri 30 Oct, 04:32 UTC

Players

AveragePeakWipe
0246803:0012:0021:0007:0016:0001:00Wiped Fri 16 Oct, 04:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020003:0012:0021:0007:0016:0001:00Wiped Fri 16 Oct, 04:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 21% of all ranked servers, top 66% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 12d 2h. Its biweekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 7.5

Coming wipes

  • 12d 2h
    Fri 30 Oct, 04:32 UTC
  • 18d 16h
    Thu 5 Nov, 19:00 UTC
    FW
  • 26d 2h
    Fri 13 Nov, 04:32 UTC
  • 40d 2h
    Fri 27 Nov, 04:32 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 04:32 UTC1d ago – – running 0
Thu 1 Oct, 19:05 UTC FW16d ago 4 halved by day 9 14.4 days 0
Thu 17 Sep, 19:00 UTC30d ago 7 halved by day 6 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe are: Rust community servers, going deep and Vanilla Rust servers. The server list shows it under Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Who is behind [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

2 other servers we track share the crypto-cheer.jp hostname that [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe publishes, so they are probably under the same operator.

How should you read the tags on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

The server browser shows these tags for [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe: gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): The slot count is 150; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^y (Carbon): This server relies on Carbon for plugins; ^q (Premium): Rust premium status is required to join; EA (East Asia): Its browser listing sits under East Asia. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe perform?

Average server fps for the last 48 hours was 104, and the lowest was 80. At its peak it carried 120,758 entities, including buildings and deployables. 4,299 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

Its location is Asia, according to the EA tag [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 153.197.161.35:28017.

How reliable is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is live as of this check. The uptime it gives puts the last restart at roughly 4 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

Rust network protocol 2634 and build 167781 is what [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe wipe?

The prediction follows its tag because too few of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe's wipes are on record to confirm the schedule. Friday 30 October at 04:32 UTC is when the next wipe is due. The world you are on now was created 45 hours. The tags show wipes scheduled every two weeks.

What can you expect on wipe day at [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

The average peak across recent wipes is 6 players. 16 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 7.5, then dipped below half.

Map and rules

Which rules and settings is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe running?

The name of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. You will find Carbon plugins installed. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. Rust premium status is required to join. VAC is on: Valve's anti-cheat is active.

Which map is active on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe uses a procedural map of size 4,500 with seed 930824030, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

Right now 0 players are on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, which has 150 slots. The seven-day average is 0 players, with a peak of 5. The busiest point in the last 48 hours was 08:00 UTC, averaging 4 players.

What position does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe hold in the server rankings?

Over the last seven days, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe sits at #4,635 by player hours, among the top 21% of all ranked servers and #360 in Asia.

Join info

How do you get into [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 153.197.161.35:28017. Rust premium status is required to join.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^y,^b,^v,EA,gmrust,cs167781,^q,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp150
Max players The slot count is 150.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^y
Carbon This server relies on Carbon for plugins.
^q
Premium Rust premium status is required to join.

Region

EA
East Asia Its browser listing sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.