Private
Offline 153.66.141.81:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 214/ 400
- 173/ 225
- 134/ 100
- 249/ 1000
- 20/ 700
Quick answers
Tags and filters
Where does Private appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Private are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Private?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Private puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Private in?
Private does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 153.66.141.81:28015.
How reliable is Private?
The server Private is not reachable at the moment; the last sighting was 15 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 3 October 2026.
What Rust version is Private on?
On Windows, Private runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.
Wipe info
When does Private wipe?
The wipes recorded for Private are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days ago.
Rules and settings
What settings and rules have been applied to Private?
Its name does not state a gather rate for Private. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server does not run Valve's anti-cheat, VAC.
What's the map on Private?
A procedural map, generated by the game, is in play on Private.
Player count
Is Private busy?
Private was last seen 15 days ago and is offline as you read this.
Where does Private sit in the rankings?
For player hours in the last seven days, Private ranks #13,869, within the top 61% of ranked servers.
How to join
What's the process to join Private?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 153.66.141.81:28015.