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Dive report

Zombie Homeland

Online 154.16.169.250:28080 checked 13m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
82d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Zombie Homeland appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Zombie Homeland are: Modded Rust servers and Best Rust zombie servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Zombie Homeland?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): This server runs game protocol 2631, so your game must match that version to join; cs158240 (Build): The build number is 158240; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Zombie Homeland puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is Zombie Homeland lag-free?

The last 48 hours saw an average of 157 server fps, never dropping below 124. Buildings, deployables and all other world objects added up to as many as 131,761 entities. The top memory figure was 4,835 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Zombie Homeland?

There is no published region for Zombie Homeland. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 154.16.169.250:28080.

Is Zombie Homeland up, and how often does it stay online?

Right now Zombie Homeland is online. According to its reported uptime, the last restart was about 3 days 21 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Zombie Homeland?

The version on Zombie Homeland is Rust network protocol 2631 and build 158240, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Zombie Homeland wipe?

Zombie Homeland's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 82 days 9 hours.

Map and rules

What settings are in place on Zombie Homeland?

Its name does not state a gather rate for Zombie Homeland. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Zombie Homeland?

The map on Zombie Homeland is procedural and size 4,500, generated by the game with seed 481970. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on Zombie Homeland?

Right now 0 players are on Zombie Homeland, which has 50 slots. The seven-day average for players here is 0.

What position does Zombie Homeland hold in the server rankings?

For player hours in the last seven days, Zombie Homeland ranks #15,826, within the top 72% of ranked servers.

Join info

How do you get into Zombie Homeland?

To join, open Rust, hit F1, and enter client.connect 154.16.169.250:28080. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2631
Protocol This server runs game protocol 2631, so your game must match that version to join.
cs158240
Build The build number is 158240.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.