oxide test server
Offline 154.176.250.106:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and search
Where does oxide test server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry oxide test server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on oxide test server?
oxide test server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164364 (Build): This server runs build 164364; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of oxide test server?
oxide test server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 154.176.250.106:28015.
What's the uptime like for oxide test server?
The server oxide test server is not reachable at the moment; the last sighting was 32 days 3 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 15 September 2026 is when Rust Going Deep first saw it.
What Rust version is oxide test server on?
On Windows, oxide test server runs Rust network protocol 2633 and build 164364. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does oxide test server wipe?
Too few wipes are on record for oxide test server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 34 days 23 hours is how long ago this world came into being.
Settings and map
Which rules and settings is oxide test server running?
The name of oxide test server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Player count
How many players are on oxide test server?
The last sighting of oxide test server was 32 days 3 hours ago; it is offline right now.
What position does oxide test server hold in the server rankings?
For player hours in the last seven days, oxide test server ranks #14,724, within the top – of ranked servers.
How to join
What's the way to join oxide test server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 154.176.250.106:28015.