oxide test server
Offline 154.176.65.201:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 172/ 400
- 107/ 225
- 130/ 100
- 151/ 1000
- 6/ 700
Quick answers
Tags and listings
Where does oxide test server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include oxide test server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on oxide test server?
oxide test server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164753 (Build): The build number is 164753; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of oxide test server?
oxide test server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 154.176.65.201:28015.
How reliable is oxide test server?
oxide test server is down at the moment; it was last up 30 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 17 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for oxide test server?
On Windows, oxide test server runs Rust network protocol 2633 and build 164753. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does oxide test server follow for wipes?
Too few wipes are on record for oxide test server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 34 days 21 hours.
Map and rules
Which rules and settings is oxide test server running?
The name of oxide test server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on oxide test server?
The last sighting of oxide test server was 30 days 9 hours ago; it is offline right now.
Where does oxide test server sit in the rankings?
Over the last seven days, oxide test server is #15,423 by player hours, among the top – of all ranked servers.
How to join
How do you get into oxide test server?
Open Rust and press F1, then type client.connect 154.176.65.201:28015. Alternatively, click Launch Rust on this page to join via Steam.