test
Online 154.47.158.219:28014 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 77/ 400
- 43/ 245
- 132/ 100
- 34/ 1000
- 7/ 700
Quick answers
Tags and search
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test?
test's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on test?
Average server fps for the last 48 hours was 87, and the lowest was 18. At its peak it carried 207,008 entities, including buildings and deployables. Memory use peaked at 4,685 MB. What players notice as lag comes from low fps and a rising entity count.
What location is test in?
There is no published region for test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 154.47.158.219:28014.
Is test up, and how often does it stay online?
test is up and reachable at the moment. Its reported uptime shows a restart about 17 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for test?
On Linux, test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does test follow for wipes?
Too few wipes are on record for test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 15 days 19 hours.
What happens on wipe day at test?
The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.
Map and rules
What settings are in place on test?
No gather rate appears in the name of test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on test?
A game-generated procedural map of size 6,000 with seed 428963375 is in play on test. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
Is test busy?
Out of 10 slots, 0 are filled on test right now. Across the last seven days, the typical count has been 0 players.
What's test's rank among Rust servers?
For player hours in the last seven days, test ranks #15,855, within the top 72% of ranked servers.
Getting in
What's the process to join test?
Open Rust and press F1, then type client.connect 154.47.158.219:28014. Alternatively, click Launch Rust on this page to join via Steam.