IKS[211 Devblog]
Offline 154.86.119.158:27015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and search
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include IKS[211 Devblog]: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
IKS[211 Devblog]'s game browser tags read: mp10 (Max players): It holds 10 players; v2164 (Protocol): To join, your game has to be on protocol 2164; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings make changes, so it's listed as Modded; hb68d7370 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is IKS[211 Devblog] in?
There is no published region for IKS[211 Devblog]. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 154.86.119.158:27015.
Is IKS[211 Devblog] up, and how often does it stay online?
Right now IKS[211 Devblog] is offline, having last been seen 2 days 15 hours ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. Rust Going Deep has had it on record since 15 October 2026.
What is the Rust version for IKS[211 Devblog]?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does IKS[211 Devblog] follow for wipes?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 5 days 11 hours ago.
Map and rules
Which rules and settings is IKS[211 Devblog] running?
No gather rate appears in the name of IKS[211 Devblog]. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. The server does not run Valve's anti-cheat, VAC.
Player count
How many players are on IKS[211 Devblog]?
Right now IKS[211 Devblog] is offline, with its last appearance 2 days 15 hours ago. The seven-day average is 1 players, with a peak of 1.
What's IKS[211 Devblog]'s rank among Rust servers?
For player hours in the last seven days, IKS[211 Devblog] ranks #12,066, within the top 55% of ranked servers.
Join info
What's the way to join IKS[211 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 154.86.119.158:27015.