Ryan's Test Grounds
Online 155.103.109.2:29015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 100
- 82/ 400
- 46/ 245
- 132/ 100
- 125/ 1000
- 12/ 700
Quick answers
Tags and search
Where does Ryan's Test Grounds appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Ryan's Test Grounds are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on Ryan's Test Grounds?
The server browser shows these tags for Ryan's Test Grounds: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the performance like on Ryan's Test Grounds?
The last 48 hours saw an average of 60 server fps, never dropping below 60. The entity count reached a high of 4,890, covering buildings, deployables and everything else. The top memory figure was 1,836 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Ryan's Test Grounds in?
There is no published region for Ryan's Test Grounds. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 155.103.109.2:29015.
Is Ryan's Test Grounds up, and how often does it stay online?
Ryan's Test Grounds is up and reachable at the moment. According to its reported uptime, the last restart was about 27 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is Ryan's Test Grounds on?
The version on Ryan's Test Grounds is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Ryan's Test Grounds wipe?
Too few wipes are on record for Ryan's Test Grounds to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 29 hours ago.
Map and rules
What settings and rules have been applied to Ryan's Test Grounds?
Its name does not state a gather rate for Ryan's Test Grounds. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on Ryan's Test Grounds?
A game-generated procedural map of size 1,000 with seed 7123003 is in play on Ryan's Test Grounds. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
Is Ryan's Test Grounds busy?
Right now 0 players are on Ryan's Test Grounds, which has 10 slots. The seven-day average for players here is 0.
What position does Ryan's Test Grounds hold in the server rankings?
Over the last seven days, Ryan's Test Grounds is #15,855 by player hours, among the top 72% of all ranked servers.
Getting in
How do you get into Ryan's Test Grounds?
To join, open Rust, hit F1, and enter client.connect 155.103.109.2:29015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://ryann.gg.