Test Server (Upsurge Main)
Offline 155.103.85.145:28070 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 13:58 UTC2d ago | 1 | – | running | 0 |
| Mon 12 Oct, 13:58 UTC5d ago | 0 | – | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 84/ 400
- 55/ 245
- 131/ 100
- 142/ 1000
- 14/ 700
Quick answers
Tags and search
Where does Test Server (Upsurge Main) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server (Upsurge Main): Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on Test Server (Upsurge Main)?
Test Server (Upsurge Main)'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the performance like on Test Server (Upsurge Main)?
Average server fps for the last 48 hours was 30, and the lowest was 30. Buildings, deployables and all other world objects added up to as many as 75,141 entities. 2,397 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Test Server (Upsurge Main)?
There is no published region for Test Server (Upsurge Main). Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 155.103.85.145:28070.
How reliable is Test Server (Upsurge Main)?
Test Server (Upsurge Main) is down at the moment; it was last up 28 hours ago. According to its reported uptime, the last restart was about 31 hours ago. In the last full 6 days, 79 of 144 hours were online, 55% uptime. The first sighting by Rust Going Deep was on 11 October 2026.
What is the Rust version for Test Server (Upsurge Main)?
On Linux, Test Server (Upsurge Main) runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Test Server (Upsurge Main) follow for wipes?
The wipes recorded for Test Server (Upsurge Main) are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 2 days 11 hours ago.
What can you expect on wipe day at Test Server (Upsurge Main)?
Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 8 hours in.
Rules and settings
What settings and rules have been applied to Test Server (Upsurge Main)?
Its name does not state a gather rate for Test Server (Upsurge Main). 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Test Server (Upsurge Main)?
Test Server (Upsurge Main) uses a procedural map of size 3,950 with seed 135559777, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Player stats
Is Test Server (Upsurge Main) busy?
Right now Test Server (Upsurge Main) is offline, with its last appearance 28 hours ago. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 0 players.
What position does Test Server (Upsurge Main) hold in the server rankings?
Over the last seven days, Test Server (Upsurge Main) is #13,641 by player hours, among the top 62% of all ranked servers.
Join info
What's the way to join Test Server (Upsurge Main)?
Open Rust and press F1, then type client.connect 155.103.85.145:28070. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://stevious.io.