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Dive report

EVAL team production

Offline 157.85.85.132:25321 checked 13d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,001ranktop 71%
19d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:52 UTC19d ago 1 – running 0
Sun 27 Sep, 10:40 UTC20d ago 2 – 1.3 days 0
Thu 24 Sep, 12:04 UTC23d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does EVAL team production appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry EVAL team production are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on EVAL team production?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list EVAL team production puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the location of EVAL team production?

No region comes from EVAL team production. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.85.132:25321.

What's the uptime like for EVAL team production?

The server EVAL team production is not reachable at the moment; the last sighting was 13 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 23 September 2026 is when Rust Going Deep first saw it.

What Rust version is EVAL team production on?

Rust network protocol 2633 and build 165217 is what EVAL team production runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does EVAL team production wipe?

No next wipe can be predicted for EVAL team production, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 19 days 16 hours ago.

What happens on wipe day at EVAL team production?

The average peak across recent wipes is 2 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 100% of recent wipes.

Settings and map

What settings are in place on EVAL team production?

No gather rate appears in the name of EVAL team production. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on EVAL team production?

EVAL team production uses a procedural map of size 6,000 with seed 50000, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Player count

How many players are on EVAL team production?

Right now EVAL team production is offline, with its last appearance 13 days 18 hours ago.

What position does EVAL team production hold in the server rankings?

Over the last seven days, EVAL team production is #16,001 by player hours, among the top 71% of all ranked servers.

Getting in

What's the process to join EVAL team production?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.85.132:25321.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.