Testserver
Online 157.85.85.43:23120 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 15:21 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1033/ 100
- 105/ 400
- 94/ 245
- 133/ 100
- 239/ 1000
- 18/ 700
Quick answers
Tags and listings
Where does Testserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testserver: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Testserver?
Testserver's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the performance like on Testserver?
The last 48 hours saw an average of 234 server fps, never dropping below 215. At its peak it carried 8,245 entities, including buildings and deployables. Memory use peaked at 3,802 MB. Players experience lag when fps drops and entities climb.
What's the location of Testserver?
There is no published region for Testserver. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 157.85.85.43:23120.
Is Testserver up, and how often does it stay online?
Testserver is up and reachable at the moment. The uptime it gives puts the last restart at roughly 16 days 6 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 1 October 2026.
What is the Rust version for Testserver?
On Linux, Testserver runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Testserver wipe?
The wipes recorded for Testserver are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 8 hours is how long ago this world came into being.
What happens on wipe day at Testserver?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings are in place on Testserver?
The name of Testserver contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Testserver?
Testserver uses a procedural map of size 1,500 with seed 50000, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on Testserver?
Right now 0 players are on Testserver, which has 10 slots. Over the past week it has drawn 0 players on average.
What position does Testserver hold in the server rankings?
Over the last seven days, Testserver is #15,849 by player hours, among the top 72% of all ranked servers.
How to join
What's the process to join Testserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.85.43:23120.