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Dive report

myserver1

Online 157.85.86.75:23974 checked 9m ago

moddedoxide
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,858ranktop 72%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:40 UTC FW16d ago 2 – running 0
Thu 1 Oct, 01:31 UTC16d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does myserver1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include myserver1: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on myserver1?

myserver1's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on myserver1?

The last 48 hours saw an average of 96 server fps, never dropping below 79. At its peak it carried 89,675 entities, including buildings and deployables. Memory use peaked at 4,957 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of myserver1?

No region comes from myserver1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 157.85.86.75:23974.

Is myserver1 up, and how often does it stay online?

myserver1 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 3 days 16 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is myserver1 on?

On Linux, myserver1 runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does myserver1 wipe?

The wipes recorded for myserver1 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days is how long ago this world came into being.

What can you expect on wipe day at myserver1?

Across its recent wipes, the average busiest point drew 2 players. 2 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

Which rules and settings is myserver1 running?

No gather rate appears in the name of myserver1. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on myserver1?

A game-generated procedural map of size 4,000 with seed 1374978814 is in play on myserver1. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is myserver1 busy?

myserver1 is holding 0 players on its 4 slots at the moment. The seven-day average for players here is 0.

What position does myserver1 hold in the server rankings?

For player hours in the last seven days, myserver1 ranks #15,858, within the top 72% of ranked servers.

Getting in

How do you get into myserver1?

Open Rust and press F1, then type client.connect 157.85.86.75:23974. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players It holds 4 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.