testing
Online NA 157.85.86.76:21595 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 64% in NA, and #311 of the duo servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 24 October, 15:10 UTC, in 6d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 15hSat 24 Oct, 15:10 UTC
- 13d 15hSat 31 Oct, 15:10 UTC
- 18d 19hThu 5 Nov, 19:00 UTCFW
- 20d 15hSat 7 Nov, 15:10 UTC
- 27d 15hSat 14 Nov, 15:10 UTC
- 34d 15hSat 21 Nov, 15:10 UTC
- 41d 15hSat 28 Nov, 15:10 UTC
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:10 UTC8h ago | – | – | running | 1 |
| Fri 16 Oct, 10:42 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 155/ 200
- 19/ 100
- 4/ 100
- 11/ 100
- 2/ 100
- 2/ 50
Quick answers
Tags and listings
Where does testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include testing: Duo Rust servers, live, Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What's the meaning of the tags on testing?
The server browser shows these tags for testing: gmvanilla (Game mode): It's vanilla survival; mp20 (Max players): It holds 20 players; ts2 (Group limit): Teams max out at 2; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^w (Weekly): A wipe every week; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; NA (North America): The server browser lists it under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does testing perform?
Average server fps for the last 48 hours was 239, and the lowest was 231. At its peak it carried 6,318 entities, including buildings and deployables. The top memory figure was 3,351 MB. What players notice as lag comes from low fps and a rising entity count.
What location is testing in?
testing lists North America as its location, with the NA tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 157.85.86.76:21595.
How reliable is testing?
Right now testing is online. Its reported uptime shows a restart about 6 hours ago. The first sighting by Rust Going Deep was on 16 October 2026.
What is the Rust version for testing?
Rust network protocol 2634 and build 167781 is what testing runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does testing wipe?
The prediction follows its tag because too few of testing's wipes are on record to confirm the schedule. Saturday 24 October at 15:10 UTC is when the next wipe is due. 7 hours is how long ago this world came into being. Wipes are scheduled weekly, according to its tags.
Rules and settings
What settings and rules have been applied to testing?
Its name does not state a gather rate for testing. 2 players (duo) is the cap for a group. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on testing?
testing uses a procedural map of size 1,000 with seed 50000, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Population
What's the population like on testing?
testing is holding 0 players on its 20 slots at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 06:00 UTC drew the most players, 1 on average.
What's testing's rank among Rust servers?
Over the last seven days, testing sits at #8,177 by player hours, among the top 37% of all ranked servers and #1,187 in North America. Among servers in the duo category, it holds #311.
Join info
What's the way to join testing?
Open Rust and press F1, then type client.connect 157.85.86.76:21595. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/BGKzykfwEC.
