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Dive report

Lost, PVE, Small Map

Online 157.85.87.139:29210 checked 10m ago

weekly wipes moddedoxidepve
Drop in
0/ 40 players now 0% full
07-day averagepeak 3
#5,036ranktop 23%
2d agolast wipeweekly schedule
4d 12hnext wipeThu 22 Oct, 19:30 UTC

Players

AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct8 Oct13 Oct18 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 19:30 UTC, in 4d 12h. Its weekly schedule tag · low confidence

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 4d 12h
    Thu 22 Oct, 19:30 UTC
  • 11d 12h
    Thu 29 Oct, 19:30 UTC
  • 18d 12h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 12h
    Thu 12 Nov, 19:30 UTC
  • 32d 12h
    Thu 19 Nov, 19:30 UTC
  • 39d 12h
    Thu 26 Nov, 19:30 UTC

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:30 UTC2d ago 2 – running 2
Wed 14 Oct, 13:02 UTC3d ago 3 – 1.3 days 0
Mon 12 Oct, 18:31 UTC5d ago 3 – 1.8 days 0
Fri 9 Oct, 11:55 UTC8d ago 1 halved by day 1 3.3 days 0
Tue 6 Oct, 12:16 UTC11d ago 1 halved by day 1 3 days 0
Thu 1 Oct, 18:05 UTC FW16d ago 1 halved by day 1 4.8 days 0
Tue 29 Sep, 20:11 UTC18d ago 2 – 1.9 days 0
Tue 29 Sep, 10:59 UTC18d ago 2 – 0.4 days 0
Fri 25 Sep, 10:29 UTC22d ago 1 halved by day 1 4 days 0
Thu 24 Sep, 22:34 UTC23d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Lost, PVE, Small Map appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Lost, PVE, Small Map: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What's the meaning of the tags on Lost, PVE, Small Map?

The server browser shows these tags for Lost, PVE, Small Map: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^w (Weekly): Weekly wipes; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does Lost, PVE, Small Map perform?

It averaged 194 server fps over the last 48 hours, with a low of 148. The entity count reached a high of 55,733, covering buildings, deployables and everything else. The top memory figure was 3,616 MB. What players notice as lag comes from low fps and a rising entity count.

What location is Lost, PVE, Small Map in?

There is no published region for Lost, PVE, Small Map. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 157.85.87.139:29210.

Is Lost, PVE, Small Map up, and how often does it stay online?

Lost, PVE, Small Map is up and reachable at the moment. According to its reported uptime, the last restart was about 17 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 24 September 2026.

What is the Rust version for Lost, PVE, Small Map?

The version on Lost, PVE, Small Map is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does Lost, PVE, Small Map follow for wipes?

The prediction follows its tag because too few of Lost, PVE, Small Map's wipes are on record to confirm the schedule. Thursday 22 October at 19:30 UTC is when the next wipe is due. The world you are on now was created 2 days 11 hours. The tags show wipes set to happen every week.

What happens on wipe day at Lost, PVE, Small Map?

Across its recent wipes, the average busiest point drew 3 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.

Rules and settings

What settings are in place on Lost, PVE, Small Map?

No gather rate appears in the name of Lost, PVE, Small Map. 8 players is the group cap, the game's default. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on Lost, PVE, Small Map?

A game-generated procedural map of size 2,850 with seed 1 is in play on Lost, PVE, Small Map. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player count

Is Lost, PVE, Small Map busy?

Lost, PVE, Small Map is holding 0 players on its 40 slots at the moment. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.

What's Lost, PVE, Small Map's rank among Rust servers?

For player hours in the last seven days, Lost, PVE, Small Map ranks #5,036, within the top 23% of ranked servers.

Join info

What's the process to join Lost, PVE, Small Map?

Open Rust and press F1, then type client.connect 157.85.87.139:29210. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^p,^w,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players It holds 40 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly Weekly wipes.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.