HMH
Offline 157.85.87.183:20905 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 77/ 400
- 60/ 245
- 133/ 100
- 157/ 1000
- 18/ 700
Quick answers
Tags and listings
Where does HMH appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry HMH are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on HMH?
gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): This server runs build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list HMH puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of HMH?
There is no published region for HMH. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.87.183:20905.
How reliable is HMH?
Right now HMH is offline, having last been seen 27 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for HMH?
Rust network protocol 2633 and build 163207 is what HMH runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does HMH wipe?
HMH's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 12 hours is how long ago this world came into being.
Rules and settings
What settings are in place on HMH?
Its name does not state a gather rate for HMH. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.
What's the map on HMH?
HMH uses a procedural map of size 1,500 with seed 50000, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
How many players are on HMH?
Right now HMH is offline, with its last appearance 27 days 16 hours ago.
What position does HMH hold in the server rankings?
Over the last seven days, HMH is #15,467 by player hours, among the top – of all ranked servers.
Join info
How do you get into HMH?
To join, open Rust, hit F1, and enter client.connect 157.85.87.183:20905. Or click Launch Rust on this page to open the game through Steam and connect.