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Dive report

A Shockbyte x Discord Production Rust Server

Online 157.85.87.249:27254 checked 8m ago

Drop in
0/ 125 players now 0% full
07-day averagepeak –
#15,859ranktop 72%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does A Shockbyte x Discord Production Rust Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry A Shockbyte x Discord Production Rust Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): The slot count is 125; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does A Shockbyte x Discord Production Rust Server perform?

It averaged 250 server fps over the last 48 hours, with a low of 235. Buildings, deployables and all other world objects added up to as many as 8,194 entities. Memory use peaked at 2,634 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is A Shockbyte x Discord Production Rust Server in?

A Shockbyte x Discord Production Rust Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.87.249:27254.

What's the uptime like for A Shockbyte x Discord Production Rust Server?

Right now A Shockbyte x Discord Production Rust Server is online. Its reported uptime shows a restart about 6 days 18 hours ago. Over the past full 6 days it stayed up for 144 of 144 hours, or 100%. Rust Going Deep has had it on record since 11 October 2026.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2634 and build 167398 is what A Shockbyte x Discord Production Rust Server runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

When does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 6 days 21 hours.

Rules and settings

What settings and rules have been applied to A Shockbyte x Discord Production Rust Server?

Its name does not state a gather rate for A Shockbyte x Discord Production Rust Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of size 1,500 with seed 50000, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is holding 0 players on its 125 slots at the moment. The seven-day average for players here is 0.

What's A Shockbyte x Discord Production Rust Server's rank among Rust servers?

Over the last seven days, A Shockbyte x Discord Production Rust Server is #15,859 by player hours, among the top 72% of all ranked servers.

Getting in

How do you get into A Shockbyte x Discord Production Rust Server?

Open Rust and press F1, then type client.connect 157.85.87.249:27254. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp125
Max players The slot count is 125.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build This server runs build 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.