Mark Test Server
Online 157.85.88.135:20387 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:58 UTC2d ago | – | – | running | 0 |
| Wed 7 Oct, 10:48 UTC10d ago | 1 | halved by day 7 | 8.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does Mark Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Mark Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Mark Test Server?
The server browser shows these tags for Mark Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the performance like on Mark Test Server?
Average server fps for the last 48 hours was 238, and the lowest was 227. At its peak it carried 48,567 entities, including buildings and deployables. 3,233 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Mark Test Server?
There is no published region for Mark Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 157.85.88.135:20387.
How reliable is Mark Test Server?
Mark Test Server is up and reachable at the moment. According to its reported uptime, the last restart was about 22 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 7 October 2026.
What Rust version is Mark Test Server on?
On Linux, Mark Test Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Mark Test Server wipe?
Mark Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 2 days is how long ago this world came into being.
What can you expect on wipe day at Mark Test Server?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 7.
Rules and settings
What settings are in place on Mark Test Server?
The name of Mark Test Server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on Mark Test Server?
The map on Mark Test Server is procedural and size 3,000, generated by the game with seed 50000. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
Is Mark Test Server busy?
Right now 0 players are on Mark Test Server, which has 1 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 12:00 UTC drew the most players, 1 on average.
What's Mark Test Server's rank among Rust servers?
Over the last seven days, Mark Test Server is #6,560 by player hours, among the top 30% of all ranked servers.
How to join
How do you get into Mark Test Server?
Open Rust and press F1, then type client.connect 157.85.88.135:20387. Alternatively, click Launch Rust on this page to join via Steam.