RUSTROLL 2
Offline 157.85.89.251:28815 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does RUSTROLL 2 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RUSTROLL 2: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RUSTROLL 2?
RUSTROLL 2's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of RUSTROLL 2?
There is no published region for RUSTROLL 2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 157.85.89.251:28815.
How reliable is RUSTROLL 2?
Right now RUSTROLL 2 is offline, having last been seen 34 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is RUSTROLL 2 on?
Rust network protocol 2633 and build 163794 is what RUSTROLL 2 runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does RUSTROLL 2 follow for wipes?
The wipes recorded for RUSTROLL 2 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 44 days 13 hours ago.
Settings and map
What settings and rules have been applied to RUSTROLL 2?
Its name does not state a gather rate for RUSTROLL 2. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on RUSTROLL 2?
A procedural map, generated by the game, is in play on RUSTROLL 2.
Player count
What's the population like on RUSTROLL 2?
RUSTROLL 2 was last seen 34 days 6 hours ago and is offline as you read this.
Where does RUSTROLL 2 sit in the rankings?
For player hours in the last seven days, RUSTROLL 2 ranks #15,125, within the top – of ranked servers.
How to join
What's the process to join RUSTROLL 2?
To join, open Rust, hit F1, and enter client.connect 157.85.89.251:28815. Or click Launch Rust on this page to open the game through Steam and connect.