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Dive report

The Thursday Problem

Offline 157.85.90.161:28015 checked 14d ago

moddedoxide
Drop in
0/ 75 players now 0% full
07-day averagepeak –
#16,010ranktop 71%
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does The Thursday Problem appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry The Thursday Problem are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on The Thursday Problem?

gmrust (Game mode): This is the standard Rust survival experience; mp75 (Max players): The slot count is 75; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list The Thursday Problem puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of The Thursday Problem?

There is no published region for The Thursday Problem. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 157.85.90.161:28015.

What's the uptime like for The Thursday Problem?

The server The Thursday Problem is not reachable at the moment; the last sighting was 14 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is The Thursday Problem on?

Rust network protocol 2633 and build 165217 is what The Thursday Problem runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does The Thursday Problem follow for wipes?

The wipes recorded for The Thursday Problem are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 37 days 23 hours.

Rules and settings

What settings and rules have been applied to The Thursday Problem?

Its name does not state a gather rate for The Thursday Problem. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server does not run Valve's anti-cheat, VAC.

Which map is active on The Thursday Problem?

The map on The Thursday Problem is procedural and size 4,500, generated by the game with seed 1163496358. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on The Thursday Problem?

Right now The Thursday Problem is offline, with its last appearance 14 days 2 hours ago.

Where does The Thursday Problem sit in the rankings?

Over the last seven days, The Thursday Problem is #16,010 by player hours, among the top 71% of all ranked servers.

How to join

How do you get into The Thursday Problem?

Open Rust and press F1, then type client.connect 157.85.90.161:28015. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://cdn.discordapp.com/icons/1516835928872587374/f7d24e4228c4bf8c28b854e01a42c2f4.webp?size=2048.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp75
Max players The slot count is 75.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.