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Dive report

QuinnerLand

Offline 157.85.90.193:22126 checked 13h ago

moddedoxide
Drop in
0/ 75 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123410:0017:0000:0006:0013:0020:00

Hourly average and peak, UTC.

Server performance

05010015020010:0017:0000:0006:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:50 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does QuinnerLand appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include QuinnerLand: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on QuinnerLand?

QuinnerLand's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp75 (Max players): The slot count is 75; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on QuinnerLand?

Average server fps for the last 48 hours was 136, and the lowest was 105. At its peak it carried 66,943 entities, including buildings and deployables. 4,401 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is QuinnerLand in?

No region comes from QuinnerLand. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.90.193:22126.

What's the uptime like for QuinnerLand?

The server QuinnerLand is not reachable at the moment; the last sighting was 13 hours ago. Its reported uptime shows a restart about 5 days 6 hours ago. In the last full 7 days, 165 of 168 hours were online, 98% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is QuinnerLand on?

On Linux, QuinnerLand runs Rust network protocol 2634 and build 167584. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does QuinnerLand wipe?

The wipes recorded for QuinnerLand are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 5 days 19 hours.

What can you expect on wipe day at QuinnerLand?

Recent wipes have averaged a busiest crowd of 0 players. 0 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

Which rules and settings is QuinnerLand running?

No gather rate appears in the name of QuinnerLand. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on QuinnerLand?

QuinnerLand uses a procedural map of size 3,500 with seed 50000, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is QuinnerLand busy?

Right now QuinnerLand is offline, with its last appearance 13 hours ago. The seven-day average for players here is 0.

Where does QuinnerLand sit in the rankings?

For player hours in the last seven days, QuinnerLand ranks #15,843, within the top 72% of ranked servers.

How to join

How do you get into QuinnerLand?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.90.193:22126.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp75
Max players The slot count is 75.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.