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Dive report

SDFC

Online 157.85.92.206:24131 checked 8m ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak 2
#5,535ranktop 25%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.511.5211:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:07 UTC FW16d ago 4 – running 0
Wed 30 Sep, 19:51 UTC17d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does SDFC appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include SDFC: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on SDFC?

SDFC's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on SDFC?

Average server fps for the last 48 hours was 150, and the lowest was 114. At its peak it carried 52,881 entities, including buildings and deployables. The top memory figure was 4,156 MB. Players experience lag when fps drops and entities climb.

What location is SDFC in?

SDFC does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 157.85.92.206:24131.

How reliable is SDFC?

Right now SDFC is online. Its reported uptime shows a restart about 3 days 10 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 29 September 2026.

What Rust version is SDFC on?

Rust network protocol 2634 and build 167398 is what SDFC runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does SDFC wipe?

The wipes recorded for SDFC are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 11 hours.

What happens on wipe day at SDFC?

Across its recent wipes, the average busiest point drew 3 players. On the latest wipe, 46 hours passed before the crowd peaked.

Rules and settings

What settings and rules have been applied to SDFC?

Its name does not state a gather rate for SDFC. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on SDFC?

SDFC uses a procedural map of size 3,000 with seed 391469169, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on SDFC?

SDFC is holding 0 players on its 40 slots at the moment. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 20:00 UTC, averaging 2 players.

What position does SDFC hold in the server rankings?

Over the last seven days, SDFC is #5,535 by player hours, among the top 25% of all ranked servers.

Getting in

What's the way to join SDFC?

Open Rust and press F1, then type client.connect 157.85.92.206:24131. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players There are 40 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs build 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.