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Dive report

A Shockbyte Rust Server

Online 157.85.93.224:28010 checked 11m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 2
#6,400ranktop 29%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k5 Oct8 Oct10 Oct13 Oct15 Oct18 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte Rust Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

The server browser shows these tags for A Shockbyte Rust Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): This server runs build 167231; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

How well does A Shockbyte Rust Server perform?

Average server fps for the last 48 hours was 235, and the lowest was 221. At its peak it carried 9,348 entities, including buildings and deployables. The top memory figure was 3,594 MB. Players experience lag when fps drops and entities climb.

What's the location of A Shockbyte Rust Server?

A Shockbyte Rust Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 157.85.93.224:28010.

How reliable is A Shockbyte Rust Server?

Right now A Shockbyte Rust Server is online. Its reported uptime shows a restart about 8 days 23 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 5 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 5 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to A Shockbyte Rust Server?

The name of A Shockbyte Rust Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural and size 1,500, generated by the game with seed 50000. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is A Shockbyte Rust Server busy?

Right now 0 players are on A Shockbyte Rust Server, which has 10 slots. For the past week, players averaged 0 with a high of 2. At 22:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's A Shockbyte Rust Server's rank among Rust servers?

Over the last seven days, A Shockbyte Rust Server is #6,400 by player hours, among the top 29% of all ranked servers.

Getting in

How do you get into A Shockbyte Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.93.224:28010.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167231
Build This server runs build 167231.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.