Private - Raid Type Test
Online 157.85.94.33:20552 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does Private - Raid Type Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Private - Raid Type Test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on Private - Raid Type Test?
The server browser shows these tags for Private - Raid Type Test: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does Private - Raid Type Test perform?
The last 48 hours saw an average of 178 server fps, never dropping below 125. The entity count reached a high of 48,339, covering buildings, deployables and everything else. Memory use peaked at 3,779 MB. What players notice as lag comes from low fps and a rising entity count.
What location is Private - Raid Type Test in?
Private - Raid Type Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 157.85.94.33:20552.
What's the uptime like for Private - Raid Type Test?
Right now Private - Raid Type Test is online. The uptime it gives puts the last restart at roughly 2 days 18 hours ago. It was up 100% of the time over the last full 2 days, 48 of 48 hours. The first sighting by Rust Going Deep was on 15 October 2026.
What Rust version is Private - Raid Type Test on?
On Linux, Private - Raid Type Test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Private - Raid Type Test wipe?
Private - Raid Type Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 2 days 19 hours is how long ago this world came into being.
What can you expect on wipe day at Private - Raid Type Test?
Across its recent wipes, the average busiest point drew 2 players. The peak crowd on the latest wipe came 2 hours in.
Map and rules
What settings and rules have been applied to Private - Raid Type Test?
No gather rate appears in the name of Private - Raid Type Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on Private - Raid Type Test?
Private - Raid Type Test uses a procedural map of size 3,000 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on Private - Raid Type Test?
Out of 5 slots, 0 are filled on Private - Raid Type Test right now. The seven-day average is 0 players, with a peak of 2.
What position does Private - Raid Type Test hold in the server rankings?
Over the last seven days, Private - Raid Type Test is #11,251 by player hours, among the top 51% of all ranked servers.
How to join
What's the process to join Private - Raid Type Test?
Open Rust and press F1, then type client.connect 157.85.94.33:20552. Alternatively, click Launch Rust on this page to join via Steam.