velocity test
Online 157.85.95.152:20000 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:59 UTC13d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 279/ 300
- 457/ 475
- 223/ 250
- 203/ 225
- 221/ 250
- 259/ 275
Quick answers
Tags and listings
Where does velocity test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include velocity test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on velocity test?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list velocity test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
How well does velocity test perform?
It averaged 229 server fps over the last 48 hours, with a low of 209. At its peak it carried 8,920 entities, including buildings and deployables. Memory use peaked at 3,088 MB. Players experience lag when fps drops and entities climb.
Where can you find velocity test?
There is no published region for velocity test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 157.85.95.152:20000.
How reliable is velocity test?
Right now velocity test is online. Its reported uptime shows a restart about 13 days 21 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is velocity test on?
On Linux, velocity test runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does velocity test follow for wipes?
velocity test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 23 hours ago.
What happens on wipe day at velocity test?
Recent wipes have averaged a busiest crowd of 2 players. 2 hours after the latest wipe started, the crowd hit its peak.
Map and rules
Which rules and settings is velocity test running?
No gather rate appears in the name of velocity test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on velocity test?
A game-generated procedural map of size 1,500 with seed 50000 is in play on velocity test. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
Is velocity test busy?
Right now 0 players are on velocity test, which has 10 slots. The seven-day average is 0 players, with a peak of 2. At 02:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does velocity test hold in the server rankings?
For player hours in the last seven days, velocity test ranks #5,133, within the top 23% of ranked servers.
Join info
What's the process to join velocity test?
To join, open Rust, hit F1, and enter client.connect 157.85.95.152:20000. Or click Launch Rust on this page to open the game through Steam and connect.