Martinogmathilde
Offline 157.85.95.220:26392 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:42 UTC15d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Martinogmathilde appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Martinogmathilde are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Martinogmathilde?
The server browser shows these tags for Martinogmathilde: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): The build number is 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
How well does Martinogmathilde perform?
The last 48 hours saw an average of 99 server fps, never dropping below 75. The entity count reached a high of 83,038, covering buildings, deployables and everything else. Memory use peaked at 3,930 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Martinogmathilde in?
Martinogmathilde does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 157.85.95.220:26392.
Is Martinogmathilde up, and how often does it stay online?
Martinogmathilde is down at the moment; it was last up 34 hours ago. Its reported uptime shows a restart about 33 hours ago. It was up 21% of the time over the last full 7 days, 35 of 168 hours. 16 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Martinogmathilde?
The version on Martinogmathilde is Rust network protocol 2634 and build 167058, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Martinogmathilde wipe?
The wipes recorded for Martinogmathilde are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 13 hours is how long ago this world came into being.
What happens on wipe day at Martinogmathilde?
Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 4 hours in.
Settings and map
What settings are in place on Martinogmathilde?
No gather rate appears in the name of Martinogmathilde. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is disabled.
What's the map on Martinogmathilde?
The map on Martinogmathilde is procedural and size 3,750, generated by the game with seed 237612. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
How many players are on Martinogmathilde?
Martinogmathilde was last seen 34 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 13:00 UTC drew the most players, 1 on average.
What's Martinogmathilde's rank among Rust servers?
For player hours in the last seven days, Martinogmathilde ranks #7,515, within the top 34% of ranked servers.
Getting in
What's the process to join Martinogmathilde?
To join, open Rust, hit F1, and enter client.connect 157.85.95.220:26392. Or click Launch Rust on this page to open the game through Steam and connect.