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Dive report

Rust Empires Test

Online 158.69.5.16:28023 checked 12m ago

moddedoxidepve
Drop in
0/ 25 players now 0% full
07-day averagepeak 8
#5,318ranktop 24%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep15 Oct18 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC3d ago 8 – running 0
Wed 14 Oct, 12:32 UTC3d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC31d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Empires Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Empires Test are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rust Empires Test?

gmrust (Game mode): This is the standard Rust survival experience; mp25 (Max players): There are 25 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Rust Empires Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on Rust Empires Test?

It averaged 191 server fps over the last 48 hours, with a low of 154. Buildings, deployables and all other world objects added up to as many as 124,787 entities. The top memory figure was 3,506 MB. What players notice as lag comes from low fps and a rising entity count.

What location is Rust Empires Test in?

There is no published region for Rust Empires Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 158.69.5.16:28023.

Is Rust Empires Test up, and how often does it stay online?

Rust Empires Test is up and reachable at the moment. Its reported uptime shows a restart about 17 hours ago. In the last full 7 days, 84 of 168 hours were online, 50% uptime. 15 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Empires Test?

The version on Rust Empires Test is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Rust Empires Test wipe?

There is no next wipe to predict because Rust Empires Test wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 3 days 9 hours is how long ago this world came into being.

What happens on wipe day at Rust Empires Test?

Across its recent wipes, the average busiest point drew 7 players. 16 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 2, then dipped below half.

Settings and map

What settings and rules have been applied to Rust Empires Test?

Its name does not state a gather rate for Rust Empires Test. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Empires Test?

A game-generated procedural map of size 4,500 with seed 133856400 is in play on Rust Empires Test. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on Rust Empires Test?

Out of 25 slots, 0 are filled on Rust Empires Test right now. For the past week, players averaged 0 with a high of 8.

Where does Rust Empires Test sit in the rankings?

Over the last seven days, Rust Empires Test is #5,318 by player hours, among the top 24% of all ranked servers.

How to join

What's the way to join Rust Empires Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 158.69.5.16:28023.

What each one means

Server tags

Published as mp25,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp25
Max players There are 25 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.