Rust Empires Test
Online 158.69.5.16:28023 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC3d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC3d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC31d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 223/ 2000
- 134/ 2000
- 74/ 200
- 70/ 250
- 42/ 200
- 56/ 200
Quick answers
Tags and listings
Where does Rust Empires Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Empires Test are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust Empires Test?
gmrust (Game mode): This is the standard Rust survival experience; mp25 (Max players): There are 25 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Rust Empires Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on Rust Empires Test?
It averaged 191 server fps over the last 48 hours, with a low of 154. Buildings, deployables and all other world objects added up to as many as 124,787 entities. The top memory figure was 3,506 MB. What players notice as lag comes from low fps and a rising entity count.
What location is Rust Empires Test in?
There is no published region for Rust Empires Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 158.69.5.16:28023.
Is Rust Empires Test up, and how often does it stay online?
Rust Empires Test is up and reachable at the moment. Its reported uptime shows a restart about 17 hours ago. In the last full 7 days, 84 of 168 hours were online, 50% uptime. 15 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Rust Empires Test?
The version on Rust Empires Test is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Rust Empires Test wipe?
There is no next wipe to predict because Rust Empires Test wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 3 days 9 hours is how long ago this world came into being.
What happens on wipe day at Rust Empires Test?
Across its recent wipes, the average busiest point drew 7 players. 16 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 2, then dipped below half.
Settings and map
What settings and rules have been applied to Rust Empires Test?
Its name does not state a gather rate for Rust Empires Test. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Rust Empires Test?
A game-generated procedural map of size 4,500 with seed 133856400 is in play on Rust Empires Test. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
How many players are on Rust Empires Test?
Out of 25 slots, 0 are filled on Rust Empires Test right now. For the past week, players averaged 0 with a high of 8.
Where does Rust Empires Test sit in the rankings?
Over the last seven days, Rust Empires Test is #5,318 by player hours, among the top 24% of all ranked servers.
How to join
What's the way to join Rust Empires Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 158.69.5.16:28023.
