Four Nintendos
Online 159.112.28.71:28016 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 234/ 400
- 178/ 225
- 134/ 100
- 278/ 1000
- 22/ 700
Quick answers
Tags and search
Where does Four Nintendos appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Four Nintendos: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Four Nintendos?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Four Nintendos puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Is Four Nintendos lag-free?
Average server fps for the last 48 hours was 211, and the lowest was 186. At its peak it carried 112,073 entities, including buildings and deployables. The top memory figure was 3,875 MB. Players experience lag when fps drops and entities climb.
Where can you find Four Nintendos?
No region comes from Four Nintendos. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 159.112.28.71:28016.
How reliable is Four Nintendos?
Right now Four Nintendos is online. Its reported uptime shows a restart about 3 days 14 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 2 October 2026.
What is the Rust version for Four Nintendos?
The version on Four Nintendos is Rust network protocol 2634 and build 166494, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Four Nintendos follow for wipes?
Four Nintendos's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 7 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to Four Nintendos?
No gather rate appears in the name of Four Nintendos. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Four Nintendos?
A game-generated procedural map of size 4,500 with seed 6738 is in play on Four Nintendos. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
Is Four Nintendos busy?
Right now 0 players are on Four Nintendos, which has 10 slots. The seven-day average is 0 players, with a peak of 3. At 16:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What position does Four Nintendos hold in the server rankings?
Over the last seven days, Four Nintendos is #7,390 by player hours, among the top 33% of all ranked servers.
How to join
How do you get into Four Nintendos?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.112.28.71:28016.