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Dive report

Rust Tournaments | TEST

Online 159.195.206.209:28015 checked 6m ago

moddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
60d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Tournaments | TEST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Tournaments | TEST: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Rust Tournaments | TEST?

Rust Tournaments | TEST's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs161125 (Build): This server runs build 161125; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does Rust Tournaments | TEST perform?

It averaged 157 server fps over the last 48 hours, with a low of 104. The entity count reached a high of 50,376, covering buildings, deployables and everything else. 4,909 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find Rust Tournaments | TEST?

No region comes from Rust Tournaments | TEST. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 159.195.206.209:28015.

What's the uptime like for Rust Tournaments | TEST?

Rust Tournaments | TEST is up and reachable at the moment. The uptime it gives puts the last restart at roughly 16 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Tournaments | TEST?

Rust network protocol 2632 and build 161125 is what Rust Tournaments | TEST runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does Rust Tournaments | TEST wipe?

Rust Tournaments | TEST's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 60 days 13 hours.

Map and rules

Which rules and settings is Rust Tournaments | TEST running?

No gather rate appears in the name of Rust Tournaments | TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Rust Tournaments | TEST?

Rust Tournaments | TEST uses a procedural map of size 3,000 with seed 2147483647, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is Rust Tournaments | TEST busy?

Right now 0 players are on Rust Tournaments | TEST, which has 20 slots. Across the last seven days, the typical count has been 0 players.

What position does Rust Tournaments | TEST hold in the server rankings?

For player hours in the last seven days, Rust Tournaments | TEST ranks #15,843, within the top 72% of ranked servers.

How to join

What's the way to join Rust Tournaments | TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.195.206.209:28015.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players It holds 20 players.
ts8
Group limit The default team size of 8 applies here.
v2632
Protocol The protocol is 2632; a different version won't get you in.
cs161125
Build This server runs build 161125.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.