PRIVATE.
Offline 159.26.101.1:7778 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 77/ 400
- 42/ 245
- 122/ 100
- 70/ 1000
- 11/ 700
Quick answers
Tags and filters
Where does PRIVATE. appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry PRIVATE. are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on PRIVATE.?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list PRIVATE. puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of PRIVATE.?
No region comes from PRIVATE.. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 159.26.101.1:7778.
How reliable is PRIVATE.?
Right now PRIVATE. is offline, having last been seen 29 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 18 September 2026.
What Rust version is PRIVATE. on?
On Windows, PRIVATE. runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does PRIVATE. wipe?
Too few wipes are on record for PRIVATE. to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 34 days 5 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to PRIVATE.?
The name of PRIVATE. contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on PRIVATE.?
PRIVATE. uses a game-generated procedural map.
Player count
How many players are on PRIVATE.?
PRIVATE. was last seen 29 days 10 hours ago and is offline as you read this.
Where does PRIVATE. sit in the rankings?
Over the last seven days, PRIVATE. is #15,392 by player hours, among the top – of all ranked servers.
Getting in
What's the process to join PRIVATE.?
To join, open Rust, hit F1, and enter client.connect 159.26.101.1:7778. Or click Launch Rust on this page to open the game through Steam and connect.