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Dive report

ShockRust | Blue | NoLimit

Online 185.207.214.212:35100 checked 7m ago

moddedoxide
Drop in
289/ 400 players now 72% full
1287-day averagepeak 377
#112ranktop 0.5%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
010020030040011:0020:0005:0015:0000:0009:00Wiped Fri 16 Oct, 12:54 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0020:0005:0015:0000:0009:00Wiped Fri 16 Oct, 12:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15010015020020 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 0.5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak374players, last three wipes
crowd held0%else halves by day 9

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 376, 2 hours in, with 29 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:54 UTC1d ago – – running 97
Fri 9 Oct, 12:51 UTC8d ago 376+29 queue halved by day 6 7 days 91
Fri 18 Sep, 15:52 UTC29d ago 373+29 queue halved by day 12 20.9 days 102

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ShockRust | Blue | NoLimit appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ShockRust | Blue | NoLimit are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days; Players now: At least 200; Average players: 100+ on average.

What's the meaning of the tags on ShockRust | Blue | NoLimit?

gmrust (Game mode): This is the standard Rust survival experience; mp400 (Max players): It holds 400 players; v2556 (Protocol): This server runs game protocol 2556, so your game must match that version to join; cs104046 (Build): This server runs build 104046; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list ShockRust | Blue | NoLimit puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does ShockRust | Blue | NoLimit perform?

The last 48 hours saw an average of 131 server fps, never dropping below 24. Buildings, deployables and all other world objects added up to as many as 318,717 entities. Memory use peaked at 6,324 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find ShockRust | Blue | NoLimit?

No region comes from ShockRust | Blue | NoLimit. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 185.207.214.212:35100.

Is ShockRust | Blue | NoLimit up, and how often does it stay online?

ShockRust | Blue | NoLimit is live as of this check. According to its reported uptime, the last restart was about 6 hours ago. In the last full 7 days, 165 of 168 hours were online, 98% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for ShockRust | Blue | NoLimit?

Rust network protocol 2556 and build 104046 is what ShockRust | Blue | NoLimit runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does ShockRust | Blue | NoLimit wipe?

No next wipe can be predicted for ShockRust | Blue | NoLimit, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 45 hours.

What can you expect on wipe day at ShockRust | Blue | NoLimit?

Recent wipes have averaged a busiest crowd of 374 players. A peak 2 hours into the latest wipe, plus 29 more in the queue. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 9, the pop had dropped under half.

Rules and settings

What settings and rules have been applied to ShockRust | Blue | NoLimit?

No gather rate appears in the name of ShockRust | Blue | NoLimit. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on ShockRust | Blue | NoLimit?

ShockRust | Blue | NoLimit uses a procedural map of size 4,250 with seed 2147483647, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

How many players are on ShockRust | Blue | NoLimit?

Right now 289 players are on ShockRust | Blue | NoLimit, which has 400 slots. The seven-day average is 128 players, with a peak of 377. At 14:00 UTC in the last 48 hours, the average reached its highest: 368 players.

What position does ShockRust | Blue | NoLimit hold in the server rankings?

For player hours in the last seven days, ShockRust | Blue | NoLimit ranks #112, within the top 0.5% of ranked servers.

Getting in

What's the way to join ShockRust | Blue | NoLimit?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.207.214.212:35100.

What each one means

Server tags

Published as mp400,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp400
Max players It holds 400 players.
v2556
Protocol This server runs game protocol 2556, so your game must match that version to join.
cs104046
Build This server runs build 104046.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.