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Dive report

RustSkinLab Content Studio

Offline 159.26.105.141:28025 checked 3d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak 1
#13,545ranktop 61%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustSkinLab Content Studio: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RustSkinLab Content Studio?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list RustSkinLab Content Studio puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of RustSkinLab Content Studio?

RustSkinLab Content Studio does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 159.26.105.141:28025.

Is RustSkinLab Content Studio up, and how often does it stay online?

The server RustSkinLab Content Studio is not reachable at the moment; the last sighting was 3 days 9 hours ago. It was up 0% of the time over the last full 3 days, 0 of 72 hours. 14 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for RustSkinLab Content Studio?

On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does RustSkinLab Content Studio wipe?

The wipes recorded for RustSkinLab Content Studio are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 9 hours ago.

Settings and map

What settings are in place on RustSkinLab Content Studio?

No gather rate appears in the name of RustSkinLab Content Studio. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustSkinLab Content Studio?

The map on RustSkinLab Content Studio is procedural, made by the game.

Player stats

Is RustSkinLab Content Studio busy?

The last sighting of RustSkinLab Content Studio was 3 days 9 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.

Where does RustSkinLab Content Studio sit in the rankings?

Over the last seven days, RustSkinLab Content Studio is #13,545 by player hours, among the top 61% of all ranked servers.

Join info

How do you get into RustSkinLab Content Studio?

Open Rust and press F1, then type client.connect 159.26.105.141:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players It holds 2 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build This server runs build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.