TestServer 1
Offline 159.26.105.18:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 244/ 400
- 180/ 225
- 133/ 100
- 290/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does TestServer 1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer 1 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on TestServer 1?
TestServer 1's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is TestServer 1 in?
No region comes from TestServer 1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 159.26.105.18:28015.
How reliable is TestServer 1?
The server TestServer 1 is not reachable at the moment; the last sighting was 11 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 6 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for TestServer 1?
Rust network protocol 2634 and build 166652 is what TestServer 1 runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does TestServer 1 wipe?
The wipes recorded for TestServer 1 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 11 days 16 hours ago.
Map and rules
Which rules and settings is TestServer 1 running?
The name of TestServer 1 contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
Which map is active on TestServer 1?
TestServer 1 uses a game-generated procedural map.
Player count
How many players are on TestServer 1?
TestServer 1 was last seen 11 days 16 hours ago and is offline as you read this.
Where does TestServer 1 sit in the rankings?
Over the last seven days, TestServer 1 is #14,657 by player hours, among the top 65% of all ranked servers.
Join info
How do you get into TestServer 1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.26.105.18:28015.