RustSkinLab Content Studio
Offline 159.26.112.24:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC16d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 963/ 100
- 145/ 400
- 117/ 245
- 120/ 100
- 338/ 1000
- 22/ 700
Quick answers
Tags and search
Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustSkinLab Content Studio are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
RustSkinLab Content Studio's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find RustSkinLab Content Studio?
There is no published region for RustSkinLab Content Studio. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 159.26.112.24:28015.
What's the uptime like for RustSkinLab Content Studio?
Right now RustSkinLab Content Studio is offline, having last been seen 15 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 1 October 2026.
What is the Rust version for RustSkinLab Content Studio?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does RustSkinLab Content Studio wipe?
Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 7 hours is how long ago this world came into being.
What can you expect on wipe day at RustSkinLab Content Studio?
Across its recent wipes, the average busiest point drew 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings and rules have been applied to RustSkinLab Content Studio?
The name of RustSkinLab Content Studio contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, made by the game.
Player stats
Is RustSkinLab Content Studio busy?
The last sighting of RustSkinLab Content Studio was 15 days 18 hours ago; it is offline right now.
Where does RustSkinLab Content Studio sit in the rankings?
For player hours in the last seven days, RustSkinLab Content Studio ranks #15,927, within the top 69% of ranked servers.
Join info
How do you get into RustSkinLab Content Studio?
To join, open Rust, hit F1, and enter client.connect 159.26.112.24:28015. Or click Launch Rust on this page to open the game through Steam and connect.