RustSkinLab Content Studio
Offline 159.26.112.24:28025 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 852/ 100
- 117/ 400
- 106/ 245
- 131/ 100
- 280/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustSkinLab Content Studio are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RustSkinLab Content Studio?
The server browser shows these tags for RustSkinLab Content Studio: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is RustSkinLab Content Studio in?
No region comes from RustSkinLab Content Studio. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 159.26.112.24:28025.
What's the uptime like for RustSkinLab Content Studio?
RustSkinLab Content Studio is down at the moment; it was last up 15 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does RustSkinLab Content Studio follow for wipes?
The wipes recorded for RustSkinLab Content Studio are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 23 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to RustSkinLab Content Studio?
Its name does not state a gather rate for RustSkinLab Content Studio. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on RustSkinLab Content Studio?
A procedural map, generated by the game, is in play on RustSkinLab Content Studio.
Player stats
What's the population like on RustSkinLab Content Studio?
The last sighting of RustSkinLab Content Studio was 15 days 19 hours ago; it is offline right now.
What position does RustSkinLab Content Studio hold in the server rankings?
Over the last seven days, RustSkinLab Content Studio is #13,835 by player hours, among the top 60% of all ranked servers.
How to join
What's the process to join RustSkinLab Content Studio?
To join, open Rust, hit F1, and enter client.connect 159.26.112.24:28025. Or click Launch Rust on this page to open the game through Steam and connect.