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Dive report

RustSkinLab Content Studio

Offline 159.26.112.38:28025 checked 15d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,921ranktop 70%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustSkinLab Content Studio: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustSkinLab Content Studio?

RustSkinLab Content Studio's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find RustSkinLab Content Studio?

There is no published region for RustSkinLab Content Studio. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 159.26.112.38:28025.

What's the uptime like for RustSkinLab Content Studio?

Right now RustSkinLab Content Studio is offline, having last been seen 15 days 12 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 2 October 2026.

What is the Rust version for RustSkinLab Content Studio?

Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does RustSkinLab Content Studio follow for wipes?

The wipes recorded for RustSkinLab Content Studio are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 7 hours ago.

Settings and map

What settings are in place on RustSkinLab Content Studio?

The name of RustSkinLab Content Studio contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on RustSkinLab Content Studio?

RustSkinLab Content Studio uses a game-generated procedural map.

Player count

What's the population like on RustSkinLab Content Studio?

RustSkinLab Content Studio was last seen 15 days 12 hours ago and is offline as you read this.

Where does RustSkinLab Content Studio sit in the rankings?

For player hours in the last seven days, RustSkinLab Content Studio ranks #15,921, within the top 70% of ranked servers.

How to join

How do you get into RustSkinLab Content Studio?

Open Rust and press F1, then type client.connect 159.26.112.38:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players There are 2 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build This server runs build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.