RustSkinLab Content Studio
Offline 159.26.112.93:28025 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 96/ 400
- 45/ 225
- 122/ 100
- 91/ 1000
- 3/ 700
Quick answers
Tags and listings
Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustSkinLab Content Studio: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RustSkinLab Content Studio?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list RustSkinLab Content Studio puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of RustSkinLab Content Studio?
There is no published region for RustSkinLab Content Studio. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 159.26.112.93:28025.
Is RustSkinLab Content Studio up, and how often does it stay online?
The server RustSkinLab Content Studio is not reachable at the moment; the last sighting was 14 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 2 October 2026 is when Rust Going Deep first saw it.
What Rust version is RustSkinLab Content Studio on?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does RustSkinLab Content Studio wipe?
The wipes recorded for RustSkinLab Content Studio are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 6 hours.
Map and rules
What settings and rules have been applied to RustSkinLab Content Studio?
Its name does not state a gather rate for RustSkinLab Content Studio. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on RustSkinLab Content Studio?
A procedural map, generated by the game, is in play on RustSkinLab Content Studio.
Player count
Is RustSkinLab Content Studio busy?
Right now RustSkinLab Content Studio is offline, with its last appearance 14 days 2 hours ago.
What's RustSkinLab Content Studio's rank among Rust servers?
Over the last seven days, RustSkinLab Content Studio is #13,882 by player hours, among the top 61% of all ranked servers.
How to join
How do you get into RustSkinLab Content Studio?
To join, open Rust, hit F1, and enter client.connect 159.26.112.93:28025. Or click Launch Rust on this page to open the game through Steam and connect.