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Dive report

PWC local test

Offline 159.69.176.218:28915 checked 3d ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:22 UTC3d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does PWC local test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry PWC local test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on PWC local test?

gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list PWC local test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find PWC local test?

There is no published region for PWC local test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 159.69.176.218:28915.

How reliable is PWC local test?

The server PWC local test is not reachable at the moment; the last sighting was 3 days 22 hours ago. In the last full 3 days, 0 of 72 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 14 October 2026.

What Rust version is PWC local test on?

The version on PWC local test is Rust network protocol 2634 and build 167584, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does PWC local test wipe?

PWC local test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 3 days 22 hours is how long ago this world came into being.

What happens on wipe day at PWC local test?

The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

What settings are in place on PWC local test?

The name of PWC local test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on PWC local test?

The map on PWC local test is procedural, made by the game.

Player count

Is PWC local test busy?

The last sighting of PWC local test was 3 days 22 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.

Where does PWC local test sit in the rankings?

For player hours in the last seven days, PWC local test ranks #15,826, within the top 72% of ranked servers.

Join info

What's the way to join PWC local test?

To join, open Rust, hit F1, and enter client.connect 159.69.176.218:28915. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build This server runs build 167584.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.