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Dive report

RustServer_21174

Online 160.251.181.38:28015 checked 8m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,807ranktop 72%
70d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_21174 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_21174 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustServer_21174?

RustServer_21174's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs160556 (Build): This server runs build 160556; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is RustServer_21174 lag-free?

The last 48 hours saw an average of 191 server fps, never dropping below 146. Buildings, deployables and all other world objects added up to as many as 80,872 entities. Memory use peaked at 4,238 MB. Players experience lag when fps drops and entities climb.

What's the location of RustServer_21174?

RustServer_21174 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 160.251.181.38:28015.

Is RustServer_21174 up, and how often does it stay online?

RustServer_21174 is live as of this check. Its reported uptime shows a restart about 5 days 12 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for RustServer_21174?

The version on RustServer_21174 is Rust network protocol 2632 and build 160556, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does RustServer_21174 wipe?

RustServer_21174's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 70 days 1 hours ago.

Settings and map

Which rules and settings is RustServer_21174 running?

Its name does not state a gather rate for RustServer_21174. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on RustServer_21174?

RustServer_21174 uses a procedural map of size 3,000 with seed 1565, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on RustServer_21174?

Right now 0 players are on RustServer_21174, which has 50 slots. The seven-day average for players here is 0.

Where does RustServer_21174 sit in the rankings?

For player hours in the last seven days, RustServer_21174 ranks #15,807, within the top 72% of ranked servers.

Join info

What's the way to join RustServer_21174?

To join, open Rust, hit F1, and enter client.connect 160.251.181.38:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2632
Protocol The protocol is 2632; a different version won't get you in.
cs160556
Build This server runs build 160556.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.