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Dive report

RustServer_9407

Offline 160.251.199.251:28015 checked 3d ago

moddedoxide
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Sat 3 OctSat 26 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:02 UTC14d ago 1 – running 0
Sat 26 Sep, 08:07 UTC22d ago 1 halved by day 1 7.2 days 0
Sun 20 Sep, 23:25 UTC27d ago 1 halved by day 2 5.4 days 0
Sun 20 Sep, 02:48 UTC28d ago 1 – 0.9 days 1
Sat 19 Sep, 18:36 UTC28d ago 1 – 0.3 days 0
Fri 18 Sep, 09:38 UTC30d ago 1 – 1.4 days 0
Fri 18 Sep, 02:04 UTC30d ago 1 – 0.3 days 0
Tue 15 Sep, 08:04 UTC33d ago 1 halved by day 1 2.8 days 0
Mon 14 Sep, 10:32 UTC33d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustServer_9407 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_9407 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustServer_9407?

gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): It holds 3 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list RustServer_9407 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find RustServer_9407?

No region comes from RustServer_9407. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 160.251.199.251:28015.

What's the uptime like for RustServer_9407?

The server RustServer_9407 is not reachable at the moment; the last sighting was 3 days 17 hours ago. Over the past full 7 days it stayed up for 89 of 168 hours, or 53%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for RustServer_9407?

Rust network protocol 2634 and build 166652 is what RustServer_9407 runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does RustServer_9407 wipe?

No next wipe can be predicted for RustServer_9407, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 21 hours is how long ago this world came into being.

What can you expect on wipe day at RustServer_9407?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 1.5.

Map and rules

What settings and rules have been applied to RustServer_9407?

No gather rate appears in the name of RustServer_9407. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on RustServer_9407?

The map on RustServer_9407 is procedural and size 3,500, generated by the game with seed 76376355. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is RustServer_9407 busy?

Right now RustServer_9407 is offline, with its last appearance 3 days 17 hours ago. Across the last seven days, the typical count has been 0 players.

What's RustServer_9407's rank among Rust servers?

Over the last seven days, RustServer_9407 is #15,826 by player hours, among the top 72% of all ranked servers.

Join info

What's the process to join RustServer_9407?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.199.251:28015.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp3
Max players It holds 3 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build This server runs build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.